Previously, Game High has reported that the beta version of BlueStacks 5 has been released worldwide and that it has a lot of new features, including ARM support.
In this piece, we will go through the basics of the said program, as well as its good and bad sides.
The new beta version of BlueStacks, otherwise known as Robusta, has many novel features. These include an Eco Mode that is optimized for multi-tasking purposes, a multi-Instance manager that effectively optimizes interactions between tabs of different types as their respective, a native app container that enables games from different developers to be run on the app, and most importantly, various frame locking and control features that ensure smooth continuous gameplay over long playing times.
To start with, since I already had the program installed in my computer for over a week now, I decided to give it a spin by installing some games. I downloaded War Robots, which is known to be one of the top action game titles on iOS and Android, as well as a game that is known to be a graphics hog, on my BlueStacks 5 emulator to see how the program works in different settings.
In all three instances that I opened the BlueStacks client, I found out that it took an average of twelve seconds for the app to load on my six-year old ASUS Zenbook Pro laptop. It is a clear indication that whatever BlueStacks did to optimize their program was working well: I couldn’t even imagine how fast it would load on today’s top-tier rigs.
From the get-go, what I loved about BlueStacks 5 was the ability to choose whether to throttle my FPS to 60 to ensure a stable and bug-free performance for my games, or to raise it up all the way to 240 FPS in order to get every single possible frame out there, which is important especially if I play first-person shooter (FPS) or even third-person shooter games on Android. I also loved the fact that the graphical stability and fidelity were sustained throughout the duration of the game session; for the most part, War Robots played smoothly in high definition on the new BlueStacks client.
Meanwhile, one of the things that bothered me was the fact that the frame rate didn’t reach 60 FPS, though one may wonder if it is due to the fact that the computer that I used was already old.
Another thing is that there’s considerable time between the feedback from my mouse to be translated into an action on BlueStacks. In a competitive match, even the slightest millisecond is everything, though I am sure that the company behind the emulator is already finding ways to eradicate, or at least minimize the impact of this issue.
Still, it is clear that for a version of a mobile game emulator that’s still on beta, BlueStacks 5 has already gotten a lot of things right: It’s easy to use, the graphics are wonderful, the user interface is intuitive, and it’s smooth overall.
Overall, I will give BlueStacks 5 a score of 9/10. Very solid, entertaining, and definitely an emulator that anyone can run easily and in a versatile manner on any average computer out there today!